Category Archives: Programming

Reverse engineering and “exploiting” a game trainer

In the weeks after Heroes of Hammerwatch came out, people kept asking for cheats for the game. You would expect in any other single player game there would be one or two cheats available that players can use, but in Heroes of Hammerwatch we’ve decided to keep the cheats locked up only for developers. There’s a few reasons for that, but the main reason is that the player’s stats are persistent; players can bring their own character into multiplayer sessions.

Continue reading