I’m not a web developer. I’m a game developer who primarily uses C++. But I needed to set up a nice easy-to-work-with web-app for a project, so I was forced to kinda learn how to do that.
As I’m not well-versed in the world of modern web technologies, I figured I’d write a blog post of my experience of setting up a simple Svelte site, for people who might be in the same boat as me.
In the weeks after Heroes of Hammerwatch came out, people kept asking for cheats for the game. You would expect in any other single player game there would be one or two cheats available that players can use, but in Heroes of Hammerwatch we’ve decided to keep the cheats locked up only for developers. There’s a few reasons for that, but the main reason is that the player’s stats are persistent; players can bring their own character into multiplayer sessions.
It has been exactly 1 month since my last blogpost on Nimble Application Framework. In the past month I’ve been working on and off, particularly on stylesheet experimentation; which I have decided to cut for the time being.
There’s also a new localization system for translating strings into different languages, and a new “page” system.
I have decided to start working on a new hardware accelerated (cross-platform) application framework in C++, called Nimble Application Framework.
I wanted to go back here by saying I will be posting a more blogposts in the future. Some of the topics I’d like to go over are:
- Reverse engineering games for fun and profit (an example in practice)
- Security vulnerabilities in games and their possible impact
For the past year I’ve been working on a lot of different things and I’d like to give my view on them, hopefully not letting this website die. Personally I believe the reverse engineering aspects of my recent work is the more interesting thing to post about.
These will hopefully be written in the coming weeks. I’ve also changed Twitter handle in the last week, so you can now find me at @Codecatt.
This is a post I’ve wanted to do for a while. It’s about a leaderboard design and its progression towards its end-of-life. I’m posting this in the hope that it will be useful to people, you could learn something from this!
Take note that all of the below info is just my experience, it’s about what happened, not what could happen. I realize a lot of things here might not be applicable to different games.As you may or may not know, I’ve worked on a project called “The Serious Ranker” for a while, which was a website that ranked player’s kills and skills in Serious Sam HD: The Second Encounter versus servers, as a way to get an “official” leaderboard for versus. It was ranking Croteam’s official servers (which has since been taken offline because of a severe lack of activity in the game) and a couple of servers that were online at the time for SeriousZone.
Hooray! Here I will be posting things that I deem worthy… or, at least, that I find interesting. Things about programming, game development and design, progress updates on projects that I am doing. I also maintain the developer blog for Serious Sam Revolution sometimes, so if you’re curious as to what kind of things I will write here, check out an example developer blog!
Oh yeah, and this thing is powered by
Anchor CMS WordPress. I caved in. 🙁
Now don’t expect me to post things here all that often, since you will probably see more posts by me on the Serious Sam Revolution developer blog than on here, but I still like to write some things every now and then.
Hmm, so you’ve read this post all the way to the end, huh? Congratulations! You win a cookie! Enjoy the cookie.
Ah, yes, let’s put a comment section down here too, just for the heck of it, maybe someone would like to write a comment on here telling me just how awful I am at writing these things. Just kidding, I’m not expecting any comments at all. 🙂