Codecat.nl

Creating a web-app with Svelte and Rollup as a game developer

Posted on 2019-08-18

I’m not a web developer. I’m a game developer who primarily uses C++. But I needed to set up a nice easy-to-work-with web-app for a project, so I was forced to kinda learn how to do that.

As I’m not well-versed in the world of modern web technologies, I figured I’d write a blog post of my experience of setting up a simple Svelte site, for people who might be in the same boat as me.

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Reverse engineering and 'exploiting' a game trainer

Posted on 2018-05-20

In the weeks after Heroes of Hammerwatch came out, people kept asking for cheats for the game. You would expect in any other single player game there would be one or two cheats available that players can use, but in Heroes of Hammerwatch we've decided to keep the cheats locked up only for developers. There's a few reasons for that, but the main reason is that the player's stats are persistent; players can bring their own character into multiplayer sessions.

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Implementing a stylesheet system is hard

Posted on 2017-08-02

It has been exactly 1 month since my last blogpost on Nimble Application Framework. In the past month I've been working on and off, particularly on stylesheet experimentation; which I have decided to cut for the time being.

There's also a new localization system for translating strings into different languages, and a new "page" system.

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Hardware accelerated application framework in C++

Posted on 2017-07-02

I have decided to start working on a new hardware accelerated (cross-platform) application framework in C++, called Nimble Application Framework.

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What I learned from The Serious Ranker

Posted on 2015-10-25

This is a post I've wanted to do for a while. It's about a leaderboard design and its progression towards its end-of-life. I'm posting this in the hope that it will be useful to people, you could learn something from this!

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So.. I have this blog now.

Posted on 2015-10-24

Hooray!

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